I now understand why so many people are complaining about Silksong being too hard.
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wirelesswire@lemmy.zipto
Gaming@beehaw.org•After current events I'm now replaying this gem. Forgot how fun killing Nazis actually is
10·3 months agoI started replaying this one recently, as well. And yes, killing Nazis never gets old.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•'The dumbest thing I've ever heard': Amazon Web Services CEO lambasts replacing junior employees with AI, but he still loves AI
15·4 months agoA lot of executives in publicly traded companies only have a tenure of a few years, so they’re focused on pumping the stock for next quarter to maximize their bonus. They probably won’t be around if/when the whole thing comes crashing down; that’s the next guy’s problem.
In a similar vein, the corporate language for “Fuck you!” is “Ok, great!”.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•The PS4 version of Genshin Impact is being delisted and shut down | VGC
12·5 months agoYeah, I’m sure they ran the numbers and a decision like this didn’t come lightly. Also, since this is a multiplatform game, there’s a good chance the displaced ps4 users already have another device they can play the game on. Ultimately though, if the devs want to grow the game, then these decisions have to be made. Back when I played, after every major patch, you were guaranteed to see people lamenting that they could no longer play the game because their device no longer had enough storage.
While I understand it’s not a 1:1 comparison, Final Fantasy 14 dropped support for PS3 in 2017, and the console was only 11 years old at the time.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•The PS4 version of Genshin Impact is being delisted and shut down | VGC
162·5 months agoUnfortunate, but sometimes you need to cut support for 12 year old hardware in order to do more with your game. I come from MMOs, and this sort of thing would regularly happen when a new expansion would be announced. Minimum specs rise, and support for old stuff gets cut.
That’s a major pain point for a lot of new players. You have to invest at least a couple hundred hours into doing the MSQ to get to current endgame content. I know it’s more about the journey, rather than the destination, but it sucks when you have friends doing endgame stuff, and you’re still stuck behind who knows how many more quests in order to join them. I quit the game twice during the stretch of post-ARR quests. They cut the number of quests down since I went through them, but it’s still a slog.
I used to play off and on. It was fun, but I didn’t do current raids or craft, so after finishing the MSQ, I’d just level alts and chase mounts/skins until i got bored and quit. I also work evenings and was active late at night, so it was difficult to find groups for things. I played on Zalera.
I had something similar for my Game Boy, but it had a built-in magnifier as well. It made the thing top-heavy, so my hands got tired pretty quickly.
Last Epoch: Fun ARPG with a couple different female characters available. The buildcraft complexity strikes a sweet spot between Path of Exile and Diablo 4. You can definitely turn your brain off and kill enemies by the truckload.
Fallout 4: Along the lines of Skyrim, just swap fantasy with post-apocalyptic sci-fi. You can play as a girl, and see plenty of tiddies depending on mods (shoutout to the “A Storywealth” collection on Nexusmods).
Fallout 3 and New Vegas: see above, just older.
Wayfinder: fun RPG game with set characters, but a few are girls. Combat was fun IMO. This one started as a live service game, but after backlash and their publisher dropping them, the devs rebuilt the game as a pay-to-play game with an end.
Bayonetta: kill tons of baddies with over-the-top combat as a sexy witch.
Dynasty Warriors & other “musou” games: lumping these together, but girls to play and TONS of enemies to kill
Granblue Fantasy: Relink: plenty of girls to play as, and fun combat. Honestly, the biggest drawback to this one IMO is not enough content after you finish the campaign.
Saints Row 2, 3, 4: definitely self-indulgent trash, definitely boobs, still fun
wirelesswire@lemmy.zipto
Gaming@beehaw.org•One Million Chessboards · eieio.gamesEnglish
5·8 months agoI was taking a rook around and taking a bunch of pieces out. Found someone else making moves and antagonized them for a bit before moving away. I guess they followed me, because as I was taking out a back row on one board, the rook ambushed me as I took out a knight.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•need advice, how to get good at monster hunterEnglish
2·8 months agoI tried MH Rise demo on Switch back when it came out, and it felt like I needed 3 thumbs to play it.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"English
48·10 months agoIt doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"English
64·10 months agoThere’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.
There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.
I think as long as these extra packs don’t replace work done by the devs on staff, it’s fine. Here are some things to consider:
- While it’s not specifically gig work, many studios already hire contractors to work on games while in development, just to terminate the contracts after launch. This also isn’t unique to the games industry, as companies in many other industries regularly hire contractors for a specific project or duration.
- If these content creator and modder packs stopped being sold, they won’t automatically equate to content being produced by the studio instead. The staff may be working on other DLC or expansions, after-launch support, or moved to another project.
- The studio may decide to stop officially developing for a game, but community-made packs could be a way for them to add additional content.
I used to play Warframe, and the studio, DE, would regularly add skins that were designed and voted on by the community. The studio still produced their own cosmetics, so it was cool to have additional skins and also support designers in the community. Ultimately, I think we should look at these on a case-by-case basis, as we’ll probably see some studios doing it “right”, while others may lean a little too heavily on modder work.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•Just played Area 51/Maximum Force at a retro-arcade. Are light gun shooter games still a thing? Any recent versions available for PC?English
3·1 year agoThere’s a local barcade that’s good times. You get to drink local craft brews and play arcade games and pinball. They had Time Crisis 2 last time I was there.
As far as light gun shooters, your best bet is probably VR. I can’t personally make any recommendations though, as I don’t have a headset.
wirelesswire@lemmy.zipto
Gaming@beehaw.org•Silent but Deadly: I met some of my closest friends through multiplayer games. Then a strange happening turned everyone (literally) speechless.English
12·1 year agoIt was certainly there, but more common in cooperative games. Also, Overwatch is/was particularly infamous for its toxic community. While I didn’t play them myself, I’ve heard a lot of stories from competitive games back in the day where you could host your own lobby. Being a shithead back then could get you banned from any number of private communities, so you needed good behavior if you didn’t want to be an outcast.
I started with World, and put hundreds of hours into that and Rise, plus their expansions. I tried the GU demo on Switch, but it felt too clunky.
The thing that hooked me was the first large monster you hunt, Great Jagras. He’s a pushover for any hunter with even a slight amount of experience, but for me as a new player, it was an epic battle and I certainly didn’t expect that much intensity that early in the game. I also liked how even after you had a monster on “farm status” a hunt could still easily go from good to bad if you weren’t careful. It emphasized that these monsters were incredibly dangerous, and even seasoned hunters could be in trouble if they get too cocky. It also helped keep farming more interesting as you needed to pay attention if you wanted to be successful.
Overall, I like the… world, in World more, but the gameplay mechanics and combat more in Rise. In World, the maps were larger, with more detail and felt more alive. I also liked the tracking aspect, and was disappointed that aspect didn’t make it to Rise. It felt like you were actually hunting your target, instead of just sprinting to their location on your doggo friend and beating them up like in Rise.
I’m definitely looking forward to Wilds releasing next year.

We’re already seeing some of that with things like the ROG Ally. There are also specialized emulator platforms that can play cartridges from multiple consoles.