• Piemanding@sh.itjust.works
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    1 day ago

    I heard somewhere more recently that they probably did it on purpose because they didn’t know if the game would be stable using the different settings. Nintendo was known for quality back then so if the game crashed, even a bit more, they thought it would hurt their bottom line.

    • True, there were several programming mistakes that caused undefined behaviour. Most of these the compiler warns about though, so they could have easily been fixed.

      The issues were “masked” so to speak by the debug build (even if not fully gone, the game could still crash). But decompiling the game let modders fix those issues fairly easily, after which it could be recompiled with the proper optimizations.