It’s been a long time since I faced such moments perhaps due to games taking longer to make and becoming a more mature medium. Also games as a whole are more consistent at just being good instead of being built around moments. But here’s my list

  1. Raphael’s Boss music in Baldurs Gate 3
  2. GoW 2018, Kratos uncovering the floorboards and recovering those things
  3. Dropping the monkey paw at the end of Obra Dinn
  4. The plane moment in Indiana Jones

Honourable mentions

  1. The open world reveal in ff7 rebirth didn’t hit as hard as we knew it would come, but still brought a smile to my face. The other big twist at the end of the game was more confusing than epic
  2. Unchartered 4 surprisingly still fits in the list from 2016. The boat chase and truck trying to kill you was awesome
  • Baggie@lemmy.zip
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    1 hour ago

    Prey 2018, when you break through the glass. The whole game was good, but that first bit was stellar.

  • Stepos Venzny@beehaw.org
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    2 hours ago

    Final Fantasy VII Remake, when the proper Jenova theme played. Props to the hours of auditory misdirect leading up to it.

    “We wouldn’t just play it, of course. That song is too silly for a dramatic scene. But here is a subdued motif to remind you of it.”

    “Well we have to play it now because there’s a new Jenova fight but you’re getting the respectable cinematic version.”

    “Now the fight’s really getting going, you’re getting the upper hand so time to boost the epicness and heroicness during the climax. Isn’t this song so cool now that we fixed it?”

    Then the synthesizer finally kicks in and it’s the most beautiful thing you’ve ever heard.

  • Coelacanth@feddit.nu
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    7 hours ago

    I’m thinking we’re sticking with games older than this year, as the dust hasn’t settled yet so to speak? Because honestly otherwise some recent entries would qualify for me. I’m thinking of you, Blue Prince and Clair Obscur.

    I have a lower opinion of BG3 than most (it’s fine), but I absolutely agree that the Raphael boss fight and music was an absolute gaming highlight, and worth the price of admission alone.

    Alan Wake 2 in its entirety would qualify for me, but if one moment has to be singled out then the We Sing chapter was something else. Honorable mention for Saga’s corrupted mind place near the end, that was incredibly memorable.

    Finally, and the real standout for me was the Final Dream in Disco Elysium. The most emotional, most impactful and heartbreaking and memorable moment I’ve had in gaming. And the most impressive seeing as Kurvitz (who wrote the scene) managed to distill the pathos and denouement of the entire game into three words to close the dream:

    spoiler

    See you tomorrow.

  • jherazob@beehaw.org
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    6 hours ago

    The whole of the True Ending of Hollow Knight, from before even reaching the final final boss

  • Yermaw@lemm.ee
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    6 hours ago

    Disclaimer : I really haven’t been able to play nearly as many games as I should have.

    Doki doki literature club.

    Inscryption

    Thronglets (mobile).

    For all pretty much the same reason. I get tingly when games interact with you as the player rather than you the avatar. It has to be done right though. Games are always looking at the camera and addressing the player, but they’re only giving instructions or flavour. These three are the best I can remember at making you feel part of the story simply by being the player.

    • Kit@lemmy.blahaj.zone
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      3 hours ago

      +1 for Inscryption. I started playing it blind because I saw it was a card battler. The twist left my jaw on the floor.

      • Yermaw@lemm.ee
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        2 hours ago

        Yeah I feel you there. Just turned up on gamepass and I thought it might be as good as slay the spire. Which it isn’t. When I finally completed the game only to find out it was only act one and it started doing it’s thing it blew me away.

  • MudMan@fedia.io
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    9 hours ago

    I loved Obra Dinn and yet when you said that I drew a complete blank. What I remember of Obra Dinn is figuring out the metapuzzle. And maybe the Kraken.

    I think the problem with “gaming moments” is you need a kind of universally communal experience of a game. The reason the Mexico ride in Red Dead became the prototype for THAT is it was maybe the last time we were all playing the same thing at the same time and reading the same things so we could all talk about the same bit at the same time.

    • ComfortableRaspberry@feddit.org
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      8 hours ago

      I enjoy reading about stuff I don’t know. It makes me curious. So if I don’t know the game, if the scene sounds interesting, I may look it up and play it. No universal game experience needed.

  • symbolic@infosec.pub
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    13 hours ago

    Some memorable moments in no particular order:

    • Outer Wilds when you reach the Sun Station
    • Descending into the Lost River biome in Subnautica
    • Alan Wake 2: The Musical
  • Azrael@lemmy.ca
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    2 hours ago

    Not sure if “best” is the right word, but Joel’s death scene was so impactful, even when I knew he had it coming and had to happen.

    Also, over a decade ago but inFamous 2 evil ending when you last encounter Zeke. Oof, what a gut punch!

  • ChuckTheMonkey@fedia.io
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    12 hours ago
    • Witcher 3 opening scene in Kaer Morhen.
    • Dark Souls 3 Irithyll of the Boreal Valley and
    spoiler

    Return to Anor Londo