What do you like about them? What platform(s) did you play them on?

  • Chloyster [she/her]@beehaw.orgM
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    3 minutes ago

    hollow knight silksong

    • Hollow Knight
    • Islets
    • Ender lilies
    • Ori and the will of the wisps (don’t love blind forest personally)
    • Blasphemous 1 and 2
    • Pretty much all the 2d metroids, especially Dread
    • Guacamelee 1 and 2
    • The messenger kinda
    • Steamworld dig 2
    • Animal Well
  • 404@lemmy.zip
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    5 hours ago

    Animal Well.

    No combat, big emphasis on (hard) puzzles and exploration. Great athmosphere. Played it on my Steam Deck.

  • apotheotic (she/her)@beehaw.org
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    6 hours ago

    I have to recommend Ascent DX - it is free, quite short, but it condenses everything I enjoy about the metroidvania genre I to a bite sized play session.

    Tunic is one of the best games ever made, nevermind just in the metroidvania genre. It is good for reasons I can’t tell you without spoiling some of the magic. Trust me!

    Phoenotopia Awakening was stupendous fun and way bigger than I thought it would be. Strongly recommended. Typical side scrolling platforming gameplay, with emphasis on exploration and puzzles as well as the combat and platforming.

    Death’s Door was so damn fun, and it felt quite fresh in a way I can’t describe. Its an isometric hack n slash game with some puzzle elements. Tells a cool story, and is a sequel/successor to Titan Souls, from the same devs.

    AAAAXY was a lot of fun, and free and open source. Sort of like antichamber meets metroidvania. Short and sweet but also challenging!

    Otherwise, as others mentioned, I can’t recommend these enough!:

    Hollow Knight

    Ori And The Blind Forest/Will Of The Wisps

  • onlooker@lemmy.ml
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    9 hours ago

    I see most of my faves have already been covered by others, so I’m going to add the Metroid Prime games. Unlike the mainline Metroid games, which are awesome in their own right, the Metroid Prime games are played from a first person perspective.

    You still get to explore, you still get power-ups, but because you can scan almost anything with Samus’ visor, there’s some actual worldbuilding, which the mainline Metroid games didn’t really start doing until Metroid Fusion (which was alright, but Metroid Dread did a better job at worldbuilding, I feel). As for the platform, I played the GameCube versions on the Wii.

  • Goodeye8@piefed.social
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    8 hours ago

    I’m going to throw a shout out to Environmental Station Alpha because I think it’s an excellent game that flew under the radar of a lot of people when it launched. It makes some bold decisions with the story that some people might not enjoy but the gameplay is solid and the backtracking problem (which most metroidvanias have) is solved by having the level get harder as you progress.

    It’s cheap, it’s not at all hardware demanding and it’s very heavily inspired by Metroid. If you enjoy metroidvanias and you haven’t played Environmental Station Alpha you definitely should.

    And a secret shoutout to Noita. The dev of Environmental Station Alpha worked on Noita. It’s been pushed into the roguelite category but I would argue it’s the worlds first open world(s) roguelite metroidvania. If that sounds stupid but interesting, prepare to suffer because Noita is not at all easy and that’s deliberate because the central theme of Noita is the pursuit of knowledge (the more you know about Noita the easier it gets).

  • ranandtoldthat@beehaw.org
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    13 hours ago

    Unconventional choice, as it is 3D, but Supraland. Fantastic world to explore, so satisfying getting new powers and reaching areas.

  • Annoyed_🦀 @lemmy.zip
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    12 hours ago

    Another vote for Hollow Knight.

    Also Super Metroid, Castlevania SOTN and Aria of Sorrow, Dark Souls, and La Mulana 1 & 2

    • onlooker@lemmy.ml
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      9 hours ago

      Good picks, but I don’t think Dark Souls qualifies as a metroidvania. Metroidvanias gate off parts of the map based on what abilities the player has/doesn’t have, whereas Dark Souls blocks off parts of the map simply because you’re missing a key. Also, Dark Souls doesn’t really have ability power-ups with the exception of acquiring the Lordvessel.

  • Feyd@programming.dev
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    13 hours ago

    Absolute favorite is probably either Bloodstained or Castlevania Portrait of Ruin. Every Metroid and Castlevania is good though. Ender Lilies, Shantae, Momodora and Alwa are some other ones I’ve really liked off the top of my head.

    Not Hollow Knight, which thinks it’s clever to not fill out the map as you go unless you happen to pick the path the map dude is on. Makes me feel like my time isn’t respected which is a pet peeve of mine. Also other than bosses the combat is boring and repetitive and you don’t get stronger fast enough for revisiting areas to not be a slog.

    I mostly play on PC these days but historically it was Nintendo consoles. I like exploring maps.

  • SoupBrick@pawb.social
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    15 hours ago

    Hollow Knight is fkn good.

    Metroid - Zero Mission, Super Metroid, Fusion, Dread

    Dead Cells - Metroidvania/Roguelike

    Ori series.

    Nine Sols.

    • Poopfeast420@discuss.tchncs.de
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      11 hours ago

      Dead Cells

      Never really agreed with the Metroidvania label, same with Skul: The Hero Slayer. You unlock different biomes (and side rooms), but the items to do so are more like keys. Just my thoughts on that.

  • bamboo@lemmy.blahaj.zone
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    15 hours ago

    Adding some more people haven’t mentioned:

    • Guacamelee! on Steam
    • Sundered on Stadia, funny enough. It was a great couch co-op Metroidvania
    • Maestro@fedia.io
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      12 hours ago

      It’s a beautiful game, but I really, really hate how you have to backtrack and kill your ghost after every death.