

I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.
I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.
Here at least it’s more connected devices, like the emergency call option in elevators or cars. I was considering getting a used car made in 2023 with 2G/3G and just happened to learn about the shutdown in time before I sealed the deal.
But the timeline planned here in Sweden is a bit insane: only by 2026 must new car models use 4G/5G. 2027 is when they expect to fully shut down 2G. This makes no sense for devices that have a long life span.
I let ChatGPT write it for me. The code and the test suite 💪
I would argue fancy graphics help sell it. It’s the easiest way to grab attention, be it in a trailer or while watching a streamer. Depending on the game it also helps immersion, but not all games need that. All AAA games need to be sold though (at least that’s the aim of any AAA publisher). And people have bought them. And they still do. But they’re starting to learn that attention grabbing graphics doesn’t equal good game.
I think there are ways, will likely vary by TV brand. I’ve set it up for my LG TV at home, it’s better than premium.
Edit: to clarify, I didn’t set up uBlock, I set up the TV with a patched TY app that has ad block and sponsor block. The latter makes it better than premium.
Oh and I can remove shorts.
I recently set up dev mode on my LG TV and installed a patched version of YouTube with ad block and sponsor block. I don’t think this voids warranty.
If there’s interest I could look up the instructions I used (I’m traveling right now).
The issue I linked has a very good analysis of the UX issues and several suggestions for fixing these. They went with a minor iteration on the original message box, which not only includes a clearer message and the number of files affected, but also defaults to not touching untracked files (while preserving the option to delete untracked files as before).
From this issue: https://github.com/microsoft/vscode/issues/32459
It appears that the behavior actually included a git clean. Which is insane in my opinion. Not sure if they changed it since, but there’s definitely a dev defending it.
Well the like article has a date in 2013 at the top.
No, but the adoption rate is likely related to how useful the language is?
I suspect there’s more people who speak Python fluently than Esperanto. So that comparison sits very wrong with me. The rest was funny :)
Not sure if that’s for you, but I’ve moved my stuff to forgejo hosted on uberspace. Not your own server, but I find it hits the sweet spot between convenience and control.
I wonder if this will in practice put an end to the scummy practice of badly sized in game currency pack sizes, one of the many scummy techniques they use to make people spend more.
Let’s say the thing most players buy costs 3 ingame currency (I love that my autocorrect made „insane currency“ out of that). The smallest pack you can buy is 5. So, the player buys 5, spends 3 and has 2 left with which nothing to do. If they want another 3, they have to buy 5 more. Spend 3, have 4 left. Spend 3, have 1 left. The cycle continues.