Unity actually gives any class with the name GameManager a special gear icon. You cant just forgo the cool gear icon!
(Its not too terrible from an organizational standpoint because most of the scripts are attached to game objects. MonoBehavior is a component of GameObject. For instance, you’d never have player movement in the GameManager class, you would put it in the component class attached to the player character GameObject.)
Nuh-uh! You can configure Minecraft to use all that memory to run buttery smooth. Just make sure to not play longer than 15 minutes so you don’t get the mother-of-god lagspike when the garbage collector finally runs.