Check out mindustry! Although it doesn’t quite have that tactical itch as Arma, it is 100% based around logistics and building up unit production. There is a multiplayer PvP mode, as well as 2 PvE campaigns
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Cake day: June 27th, 2023
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nutcase2690@lemmy.dbzer0.comto Technology@beehaw.org•Recall: Microsoft re-launches ‘privacy nightmare’ AI screenshot tool3·7 months agoI just saw this in a post today about manjaro, it seems like endeavor is the better choice if you are concerned about stability in the long term: https://manjarno.pages.dev/
nutcase2690@lemmy.dbzer0.comto Programmer Humor@programming.dev•OneDrive deleted my files!21·10 months agoMost useful things i found in wsl that made it not feel like a vm is knowing the wslpath command, and the fact that it can execute any exe such as explorer.exe (which works for even wsl directories). those two things let you use sed/grep/awk on files in windows and execute any exe on stuff in linux.
I’d love to see star wars republic commando as well as the Jedi knight series!
My first projects were super janky gui stuff that was ported over from Java (very similar syntax, but connected with the visual studio built-in gui editor) and improved to a proper “c#” style using resharper (a jetbrains tool that boosts the capabilities of visual studio) Nowadays you can get a free version of Rider that will include those style tools, so I’d recommend that. But if you use Visual Studio, you can create a Winforms project which can let you drag components to make UI and easily assign code to events. If you are used to raw HTML webpage creation, you might be able to get away with using something like WPF or (cross platform) Avalonia to make a UI, but these are a bit more intense since they use something called the Model-View-Viewmodel framework. It needs you to know how to ‘bind’ variables to events using the observable class, which can be tricky the first few times you use it. I’d look into picking a simple project where you can learn how to use classes effectively (C# is based around Object Oriented Programming much more than bash and self-taught Python would cover). Also would recommend following some of the very simple Unity tutorials to get a handle on the syntax, such as the Unity-made Roll-a-Ball tutorials. These tutorials show the concepts for class-based design and overriding functions.