Sandfall Interactive is refusing to let the enormous success of Clair Obscur: Expedition 33 dictate what comes next. Director and CEO Guillaume Broche says the studio is prepared to make major creative changes with its next game, even if some players ultimately dislike the result. In an interview with French outlet Konbini, Broche explained that Sandfall is not trying to recreate its debut game’s success by simply giving fans more of the same. When discussing the possibility that the studio’s…
Good.
Thats exactly the attitude I want from artists. Trying to replicate the thing that made you successful usually results in something that people will unfairly compare to your last project and will treat as a pale imitation.
The team at Sandfall seem to know what they’re doing when it comes to telling a story, and I’m excited to see what their next project is, even if it turns out to be something I don’t care for
I think that a good example of this, even when the studio consistently delivers good games, is Supergiant. Their games are amazing, but it feels their games are converging to a safe spot and becoming more samey.
Technically Supergiant makes game that focus on the narration, they never set out to make any special gameplay-wise other than the delivery of the story.
And also the fact that no one remember Pyre.
Honestly I don’t remember ever hearing anyone mention Transistor since it released either. Hades definitely proved that they aren’t one hit wonders.
Transistor was incredible, I thought it was generally received as an improvement over bastion and people generally liked it
Transistor is great from what i heard, but just like Pyre it isn’t selling too well iirc, and i believe if Hades also failed they would’ve shutter.
Those games were never about brave innovation to begin with.
Yeah I would have to agree. I think they are all very good games but gameplay-wise they are hardly crazy inventive.
And even saying it is repetitive is a bit weird when it is the first sequel they have done :D
I would say their narrative and their characters have a certain style. Quite introspective and interested in changing and connecting for sure. But otherwise the games feel like evolutions at least and mostly just as distinct from each other.
They all have a good polish when they come out though and I like how they iterate on feedback.