Just don’t “forget” to replace the ai placeholder textures this time you guys
Besides that, my only complaint with this game (and it is minor) is that I just can’t stand the UE5 slop anymore. I think Expedition 33 did possibly the best job I’ve ever seen with engine (the weird, amorphous detailed-but-generic textures didn’t detract as much as they usually do because of whole the painting-like aspect) but with everything else, like gameplay and story as strong as it was I would have preferred anything, even a low-res low-poly look.
I remember prey 2017 and the director for that game said the same thing. Man that was a fun game.
As it should be. I’m tired of a world where “whatever sells more” supersedes artistry, innovation, and charting new territories.
Art pushes boundaries, not complies with expectations.
This has been true for a few years now, but indie studios have been making far more interesting games than the big studios. Add to that the fact that big AAA projects need to tack on tons and tons of money-making add-ons that degrade the experience in order to justify the cost of a decade of development, and the industry seems to actually be trending towards the artistry and innovation you mentioned.
Time to buy expedition 33 even though I find it to be too expensive still. I usually wait a few years until I buy new games due to bug fixes…
sigh
opens wallet
I am a patient gamer™ to the max but if you’re going to pay a higher price for any game this year, this is the one IMO.
I bought my copy through loaded: https://www.loaded.com/clair-obscur-expedition-33-pc-steam
Good.
Thats exactly the attitude I want from artists. Trying to replicate the thing that made you successful usually results in something that people will unfairly compare to your last project and will treat as a pale imitation.
The team at Sandfall seem to know what they’re doing when it comes to telling a story, and I’m excited to see what their next project is, even if it turns out to be something I don’t care for
I think that a good example of this, even when the studio consistently delivers good games, is Supergiant. Their games are amazing, but it feels their games are converging to a safe spot and becoming more samey.
Technically Supergiant makes game that focus on the narration, they never set out to make any special gameplay-wise other than the delivery of the story.
And also the fact that no one remember Pyre.
Pyre
Honestly I don’t remember ever hearing anyone mention Transistor since it released either. Hades definitely proved that they aren’t one hit wonders.
Transistor is great from what i heard, but just like Pyre it isn’t selling too well iirc, and i believe if Hades also failed they would’ve shutter.
Transistor was incredible, I thought it was generally received as an improvement over bastion and people generally liked it
Those games were never about brave innovation to begin with.
Yeah I would have to agree. I think they are all very good games but gameplay-wise they are hardly crazy inventive.
And even saying it is repetitive is a bit weird when it is the first sequel they have done :D
I would say their narrative and their characters have a certain style. Quite introspective and interested in changing and connecting for sure. But otherwise the games feel like evolutions at least and mostly just as distinct from each other.
They all have a good polish when they come out though and I like how they iterate on feedback.






